This usually led to an unfinished project. Sometimes I would collect some photo reference and create a top down layout but most of the time it was idea straight to level editor. The way I used to plan for game environments or level designs in the past that failed me were: In this tutorial you will learn the planning workflow to use for all your projects to help you finish them. This planning process is called "preproduction" and since 2009 I have completed dozens of projects using the "Preproduction Blueprint" method. I completed DM-IcyApex in 3 weeks and DM-LightHouse map in 11 days because I spent time in planning and knew exactly what I was going to create prior to opening a level editor. My senior year in college I completed my animation thesis due to an entire semester in planning course called Animation Prepro. How to plan your game environments and level designs?Īfter failing over and over for years at level design and game environment art I finally found something that has helped me to begin, work and complete most of my projects.
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